Stealth

Despite obvious weaknesses (once per turn only, does not help teammates), this may be worthwhile for a few investigators since there are few alternatives. Like flashlight, this makes 2 evade enemies much easier to succeed against (only the auto-fail token fails), especially on expert mode.

jmmeye3 · 630
It’s a solid 1x include in solo decks where evasion is part of your plan. If the enemy isn’t a hunter stealth, lockpicks the one clue, then move out is a fairly good strateby, and even on non-2 evade enemies it’s still a permanent manual dexterity — Difrakt · 1319
"I've got a plan!"

Why does this use the language, "uses ," instead of the more common language, "uses instead of " (for instance)? It came out after Shrivelling and Rite of Seeking, but before Blood Eclipse, which all use the replacement language. It's probably just an oversight, but I kind of wish FFG had opted into this cleaner, but perhaps more confusing, language for all these effects.

SGPrometheus · 841
I suspect it future proofs against other cards that also alter the fight modifier used. Technically if a fight was not using the combat modifier — SolarJ · 511
the cards you mentioned would not be able to functionn — SolarJ · 511
Maybe this card was designed by someone else than the others? Besides mind over matter there are no other cards there are no other cards that move the base attribute and stack. — Django · 5154
Bandolier

Keeping your hands free for Flashlights and/or Magnifying Glasses while also giving you a boost to your worst stat seems like a slam dunk to me. A nominal resource and xp cost might limit it, given how many fun toys Guardians have access to, and in a Flamethrower deck it's pretty useless, but enabling you to hold Lightning Gun, Machete and Survival Knife all at the same time is pretty appealing. Not super realistic, but I'm definitely going to try and make it happen.

SGPrometheus · 841
Skids can use it to hold Ornate Bow and Lockpicks at the same time. Both of those leverage his strong agility stat. Makes me want to make a solo Skids deck. — Zinjanthropus · 230
This looks good, but I came here hoping to see a Permanent Bandolier! Maybe a higher level Bandolier will come about. — shenaniganz11 · 40
Alchemical Transmutation

This card seems worthwhile with Marie Lambeau, even without any additional support. This and Scrying are the only spells with charges that can be used any time (to take advantage of her activated power). If you would otherwise not be using the bonus actions, the maximum net effect of Alchemical Transmutation would be 1 resource and 1 card spent for 9 resources gained, which is quite good.

jmmeye3 · 630
...assuming best results on the test which is not very likely on standard with will 4. average token is -2 so 1 Ressource per unmodified test is much more likely. So as I said in my review of this card I think it’s pretty bad. — Django · 5154
Scrapper

A fantastic card that delivers on it's promises. Persistently available boosting for a fair price.

I probably don't have to stress the importance of hitting skill "sweet spots" and "guarantees". Attempting skill tests with liberal bonuses to ensure success (the typical sweet spots are: +2 for standard, +3 for hard, the guarantee is obviously enough to beat everything the bag has to offer (barring )). Boosting has been the perennial method to generate successes and Scrapper gives permanent access to it!

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Compared to its very popular brethren (Higher Education and Streetwise) Scrapper has a bit of a disadvantage in cost efficiency, watch out for this in the early parts of a scenario, if too liberally used it will kneecap your ability to play assets and events to carry you through the mid- and lategame. This is especially true for William Yorick whose deck tends to be very expensive to deploy. Seek to obtain XP weapons that grant high hit bonuses (Timeworn Brand or .45 Automatic for example!) before you spend XP on Scrapper for that guy.

There's also the consideration of which campaign you take this card in, the boost is a big hit/miss. Agility is the least tested ability if you don't routinely evade, defensively there are nearly no treacheries in Dunwich and Carcosa, so that's a bit of a waste, its a bit more useful in Night of the Zealot and Forgotten age.

If you wish to know what characters can best put this card to use, then here's a ranking:

1: "Ashcan" Pete and Silas Marsh. Both dudes have resources to spare, tend to put both stats to full use, and both lack access to better alternatives (without using Ashcans precious slots).

2: Calvin Wright needs some way to deliver consistent success and Scrapper helps with that, it's a medium priority upgrade at best however.

3: Wendy Adams and William Yorick. Wendy Adams rarely needs help with her evasion and has higher priority upgrades, if she decides to go for combat via the Ornate Bow and/or Old Hunting Rifle then she'll need Scrapper to routinely net hits, Will to Survive should be a higher priority though. William Yorick has access to Physical Training and it combos with his ability, it's just flat-out better for him unless you're desperate for agility boosting in Forgotten age.

Tsuruki23 · 2571
I think the biggest strike against this card is that the attributes are the two most overlapping stats in the game. Rarely do you need to be good at evading and killing. This isn’t universally true (eg ants or overgrowth) but there’s enough overlap for it to be a noticeable problem. — Difrakt · 1319
One major benefit though - any survivor going for Dark Horse can use this to dump resources on any test even if it doesn't apply for a +1 — hackesackman · 72
How in earth this is in any way with 3xp compared to higher education is just beyond me, beyond logic..... These 5 permanents at xp need to be rebalanced in XP cost. Is say if you don't want to push higher education up, which is surely should be, then lower scrapper and keen eye to 2xp... Nuts, how scrappy and crappy this is comparatively to the beloved Seekers who just keep getting busted cards. — Quantallar · 8