Could be trouble with that 5HP, or could be nothing if it's the first enemy drawn. For me, it was what prevented Zoey from taking a trauma when it spawned in the last round and discarded the ghoul with Smite the Wicked.
Exile states "If exiling 1 or more cards would reduce your deck below your investigator's deck size, when purchasing cards between scenarios, you must purchase cards so that a legal deck size is maintained (when purchasing cards in this manner, you may purchase level 0 cards for 0 experience cost until a legal deck size is reached)."
But purchasing cards for 0 xp is still purchasing a new card, and thus has its cost increased to 1, right? So what if you have fewer xp than missing cards in your deck?
If your is 3 or 4, and you're considering Sign Magick, consider this instead. Dragon Pole grants an arcane slot with fewer restrictions, and also can whomp monsters without running out of charges or burning your hands.
But since the Dragon Pole largely obviates the need for a fight spell, it effectively opens up two arcane slots for two hand slots. Thus it's twice as efficient, for the same cost, as Sign Magick
All it costs is one extra hand slot.
Pretty fun tech card for Parallel Roland! He can accurately 'cuff enemies thanks to Directive - Due Diligence then proceed to drag them around the map like cans on a just married car. Keeping a waifu around provides great emotional support for Roland, since he can use Due Diligence again for a minimum of +4 Evade, +2 Investigate, and +2 Parley once per turn for the rest of the game. It also gives an incredible buff to Scene of the Crime, since it will now always rip 2 clues from whichever location you start your turn from (turn it into a fast action with Directive - Red Tape for extra fun).
Now, this combo typically costs 3 actions to pull off, since you need to Play Handcuffs, make the Evade check, then re-Engage the enemy. This is incredibly slow, but you can mitigate the issue somewhat by playing Ever Vigilant + Red Tape to play the Handcuffs as a fast action (provided you have not and will not be playing any other cards this turn). If, for whatever reason, you do not want to re-engage the enemy you can still use the aforementioned combo to effectively turn Handcuffs into a 1-Action kill, which helps out Parallel Roland a lot since he is locked out of some of the Guardians' best weapons.
Overall, 5/5 - would drag a snake man through the jungles of Mexico again
This card's stock has slightly risen with The Red Clock, which provides you with a free source of charges and lets you manipulate the bonus from the clock. On Sefina it's a solid if rather niche use. If Akachi and Dexter Drake happen to pick up the clock they do get more mileage out of the boost from Torrent of Power in higher difficulties if there are must-pass checks.