Emergency Cache

In the board game Seven Wonders, Nefertiti gives you four victory points for four bucks. Other leaders have more variable powers, but she is a good measuring point for whether or not something is worth four bucks.

It’s been three years since the last review of emergency cache. There are a lot of ways to get money in your deck now, so the question is… Is it still worth taking this thing?

The individually sold investigators added new ways to get money for blue yellow green and purple. For the first three, it’s relatively simple: take an action you would normally take (fight, investigate, or evade) and do that as well as getting two bucks. For mystics, they have to draw tokens and hope for symbols, rewarding having Olive out and playing Jacqueline.

So why do we still need emergency cache? It’s more niche, but for decks outside of green that need a lot of money, or blue characters that support more than they fight, or expensive purple decks that don’t do token manipulation...This card is efficient. And it can grow with your team: its (2) upgrade lets you draw a card, giving you four actions for the cost of one. And for 3XP, you can power chainsaws or alchemical concoctions.

So this card is still a Nefertiti. It’s a sometimes food, which makes sense because it’s not called “everyday cache.”

MrGoldbee · 1486
Trish Scarborough

Trish Scarborough is a green/yellow investigator and is equally good at both. Her ability is the best evasion ability in the game. No other character can exhaust an elder God with two bucks and zero actions by working a hunch. (She also gets a clue.)

And when she gets a few XP, money and clues pour from the sky. Lockpicks and Gregory means you’re starting at a +8 to get clues. If you have Lola Santiago too, you start at a +10. Plus, Lola’s fast ability means that if you have resources equal to the shroud location of where you are, You don’t have to worry about enemies spawning on you during the encounter phase. Your guardians will love you.

Her signature weakness is something your allies can deal with, or you can just see it as a two health speedbump. If you have Obfuscation, for two bucks and zero actions you can avoid even that consequence.

And if you want to play guardian angel, you can use “In the know” to leave enemies tapped all across the map.

Two willpower won’t get you far. Hopefully other people are there to deal with such petty trivialities as the encounter deck. If not, do yourself a favor and grab Quick Study. It’s always nice to have a few clues scattered around, anyway.

MrGoldbee · 1486
From what I understand about AoO timing, though, wouldn't the automatic evasion almost always be preceded by an attack of opportunity? Since investigating would trigger the attack before any clues are actually discovered. — TheDoc37 · 468
Having said that, I can see many different niche scenarios where you can either remotely investigate, investigate while someone ELSE is engaged with the enemy, or discover clues without an action. My friend plans on playing her for our next campaign, so we'll just have to see how many times these niche cases occur.... — TheDoc37 · 468
She is in my oppinion a made match for Stealth especially the xp version. It allows you a free disengage, leaves you free to investigate and disable the enemy after the fact. She obviously also works well with any free investigate or auto-collect trigger.. — Skeith · 2444
Question regarding her ability: If I am in a room with an enemy that is engaged with another investigator, can I use her ability to exhaust that enemy even if it is not engaged to her or am I left with only the "discover 1 additional clue at that location" part of her ability? — Big_Daddy_Rod · 1
That's the same question I came here for. I'll try to answer myself: the effect only asks that the enemy must be in your location. It doesn't require it to be engaged with you. So you can evade it (that is, exhaust it and disengage it from the engaged investigator, if any) even if it's not engaged with you. — Vittek · 1
Are you sure of this Vittek? I would think this would be not be legit rules-wise as quote "Unlike the fight and engage action, an investigator can only perform an evade action against an enemy engaged with him or her." I know this is an "automatic" evade, but I think it doesn't change this general rule for evading. — TomLady · 10
But yes, collecting an extra clue instead if there's another investigator currently engaged with an enemy would certainly work. — TomLady · 10
Regarding evading enemies engaged with another investigator: Yes, that works, at least per the ruling for Stray Cat. — itsthewoo · 1
But please see #decoy. It says that: "Automatically evade a non-Elite enemy at your location." So is it ok for me to evade an enemy which is already engaged with another investigator but in the same place with me? — aluminum · 1
Decoy's wording is the exact same as Stray Cat, so yes the same idea applies: you exhaust the enemy and break its engagement without a skill test. — TheDoc37 · 468
Faustian Bargain

I really like this card. I've tried it in Wini through TCU this week -- it's been great.

2 -2 tokens are not really very much to someone who plans to overcommit anyway, and sating her thirst for resources is really nice. It's an extra Cache (but better!) and given her signature weakness you could even try and sag a test tactically if the opportunity comes along on a WP treachery etc.

The fact it comes with WP and Int icons is even better, though at 0 cost I can't imagine not playing this except in a pinch.

fiatluxia · 68
I think I like this a lot for poor Preston builds that try and spend all their resources every turn. A big issue with those decks is mitigating Lodge Debts, but this essentially kills Lodge Debts for you, as you use the 1 resource you gain at the end of a round +4 onto Inheritance, and this gets you the last 5. — StyxTBeuford · 13049
Shadow Agents

I'm thinking this has to be one of the easiest investigator weaknesses to deal with in the entire game, short of the ones you can afford to outright ignore sometimes. Most of the cards that help Trish deal with this weakness are cards she would have strongly considered running anyway.

Narrow Escape is already fantastic for Trish, this weakness practically makes it a cornerstone.

Obfuscation also helps with this and slides right into a completely uncontested slot (arcane). Since it's Fast, she can hold onto it until she needs it.

Cryptographic Cipher helps as well. Despite making the resulting investigate slightly tougher, at any 1 or 2 shroud location it's hardly noticeable and it lets her grab a clue AND discard her weakness without spending a single action. If it's sitting in her hand she could always Sleight of Hand it out as well...

Shortcut helps her position herself on top of a clue if she draws into this weakness at a location with 0 clues.

...and if there are no clues around you could always stoop to the level of more mortal investigators and simply spend an action to evade it and poof, it's gone.

Pretty cool. Trish seems extremely hard to slow down.

gionazzo · 64
I couldn't agree more. This weakness is almost laughable at how easy it is to deal with. I expected the card to reshuffle into your deck after an evasion, thereby forcing Trish to step out of her comfort zone and do some fighting. Maybe they didn't want that because they don't want you using Shadow Agents to trigger her response repeatedly (and therefore being a help than a hindrance). But I feel like the high evade value would tempt Trish into trying to use them to her advantage only to be sabotages from a bad draw. — LaRoix · 1646
It is still 5 to evade, which is a lot even for Trish, so without a way to investigate skipping AoO you might have to suck it up and take two damage. If that investigate fails too, then you might be in trouble. I think this ironically hurts a bit more in multiplayer where you're not as concerned otherwise with AoOs, but I think even there you'll at least have Narrow Escape. So overall, not a nothing weakness, but definitely tame relative to Trish's power level. — StyxTBeuford · 13049
At worst, two damage. Oh well. — MrGoldbee · 1486
Play Decoy and they're outta here. — toastsushi · 74
Well no, at worst you fail the investigate and you have to take 4 at least. That can happen, don't discount it. That said, in multi you probably are taking good tech cards like Decoy, so you have that as an answer (and your friends can help kill it also). — StyxTBeuford · 13049
I've had someone else engage it at her location (Nate with Get Over Here), and he fought his entire turn. Then Trish just investigates to get rid of it. Additionally, you have Slip Away which puts you at 8 to try to rid of it. There's many options. — toastsushi · 74
Absolutely, there are several ways. Just be aware it's the kind of thing you do have to make sure you're ready for. If there's no clue on your location, or if the shroud is high, or if you don't have that evasion tech, you could be in big trouble. Even evading at 8 with Slip Away isn't guaranteed. Don't make the mistake that you can Hunch or Lola your way out of it, since you can't get clues except through investigating. — StyxTBeuford · 13049
In my brief TTS trial of Trish, I ended up getting kind of screwed over by this because I drew it late after all the clues were gone, 5 being a pretty tough number to evade with 0xp. Later I got Obol'd, so it was probably not a great deck, anyway, but point being if your counters aren't in hand, and you've already discovered all the clues it's pretty rough! One nice thing about Quick Study or Maleson. — Zinjanthropus · 230
Yeah it's kind of hilarious that you might take Maleson just to drop a clue to deal with this. I'm not so sure that's worth the ally slot compared to Milan, but his 2/2 soak is worth looking at for more violent campaigns. — StyxTBeuford · 13049
Stunning blow — MrGoldbee · 1486
Book of Psalms

In Arkham, we know that faith can keep us sane. The Holy rosary is one of the few zero xp sanity adding assets. But you can throw that on for one action before leaving the house. The book of Psalms is going to take us more effort. This is a support card. Generally, it’s not useful to take two actions to heal one damage or horror. (Every healing asset requires us to put it in play after all.) Every three actions you take, generally, the encounter deck is going to drop more problems, which means we need other reasons to play this.

First, we could be a therapist. Carolyn, being at the top of medical science in the 1920s, is willing to use Hypnotic Therapy and prayer. She gets a buck and can heal one or two san while adding bless tokens to the bag. Super effective: 8 bless tokens and a net profit for the team.

Second and more obviously, this is useful for a support Mary or Mateo. Most of the Conspiracy investigators have good sanity, but Silas has five. Keeping him alive while you feed the bag plays into the support archetype.

Least obviously but most thematically interesting is taking this card with Joe or Roland. As blue/yellow investigators, they find Astounding Revelations...and discover secrets in the writings of King David! The idea of secrets in the Psalms may make money indirectly, because people are still publishing books to that effect more than 100 years later.

Which is enough to cause you sanity damage.

MrGoldbee · 1486
I'd add that it's an interesting card for Parrallel back Daisy, or Daisy with Versatile. — mogwen · 254
Finally a cross-class tome parallel Daisy might consider. — OrionJA · 1
Yup, for Daisy it's WILD. — MrGoldbee · 1486
Good thing it uses a hand slot. Because Guardians don't use their hands..........GRRRRRRRRR — TheDoc37 · 468
I like this in Skids or Leo since Rogues get some extra actions. Otherwise it is too action intensive and competes for a critical hand slot for most. Carolyn is obviously a good target and possibly the others mentioned. — The Lynx · 993
Skids and Leo A. can Sleight of Hand this into play and spend a whole turn healing up while getting 6 blessed tokens. Perhaps not great, but compliments guns and Flashlights as SoH targets. — ArkhamArkhanist · 10
A blessed-token parallel Daisy Walker could consider this tome too... — Lilan · 82