Vantage Point

This card is like half a flashlight that is much less flexible ("during an investigator's turn" is the important part). The second effect may sometimes be useful but I don't think I'll ever include 2 copies of this unless I know that the scenario will be adding locations as I go (e.g. Forgotten Age).

jmmeye3 · 630
I don't know if it's quite that bad; it's cheap, fast, and can be played when a location is revealed (turned face-up), which happens a lot in every scenario, in every campaign. I think its biggest limiter is that an investigator needs to take the action to reveal/put into play the location, so you're only getting a full turn of buffed investigations if you have free investigates (Ursula) or free moves (pathfinder/shortcut). — SGPrometheus · 841
St. Hubert's Key

If I’m reading this right (please feel free to tell me otherwise) ‘when you would be defeated by horror, discard St Hubert’s Key: immediately heal 2 horror’ means it has the added benefit of being a single use get out of jail free card so that even if you were on 2 sanity and about to die from taking 3 or 4 horror you could still survive with 2 sanity?

I suppose it depends on when you get those 2 horror healed but I think if a flashlight can never take a shroud value below zero it would be the same principle that your defeating horror can never take your sanity below zero. It seems to make more thematic sense this way and could make for some ‘miraculous’ play especially when fighting a boss for example, you could tank the damage for just long enough to buy your team another go round without anyone dying.

That would be neat, but it doesn't quite work that way. Your flashlight analogy doesn't apply; horror doesn't reduce your sanity, you simply put "x" horror on your investigator. Then if your total is higher than your sanity, you're defeated. If you have this in play, you'd discard it, heal 2 horror, then if you still have more horror than sanity you're still defeated. — SGPrometheus · 841
What SGPrometheus said but: “then if you still have Horror equal to or greater than sanity, you’re defeated.” — Death by Chocolate · 1489
To be more specific when this card enters play it reduces your max sanity by 2. when you’d be defeated by horror it heals 2 and restores your max sanity. It’s effect interrupts the process of becoming defeated. But if you took 4 or more you’d still go insane. — Django · 5154
I now realise the benefit, it allows you to play the 4 icon skills cards sooner. So if your Ashcan Pete with 5 sanity and you get St Hubert’s Key out you can than start playing Reckless Assualt or Run For Your Life. I think the investigator for whom this would really shine however is Silas Marsh, imagine returning Say Your Prayers to your hand, over and over again? I swear you’d think god was actually listening for a change! — Snakesfighting · 94
While it would be amazing for Silas, Silas can't use a level 0 Mystic card. But you know who can use a level 0 Mystic card and can *also* play Say Your Prayers over and over again? Patrice! — vylanis · 1
Seal of the Seventh Sign

This card will see very little use because of the high XP cost and the fact that it uses an arcane slot. It can be searched with Arcane Initiate, discounted by Uncage the Soul, gets a bonus charge from Akachi Onyele, and can be returned to play again with Spirit-Speaker. It synergizes with The Chthonian Stone but not with most of the other cards that refer to chaos tokens. I guess this card is best on easy mode where you don't need powerful cards like Shrivelling (which costs the same XP and arcane slot!) and you only fail skill tests when the auto-fail token comes up. But that's not a fun way to play, in my opinion.

jmmeye3 · 630
Seal of the Seventh Sign distinctly cannot be ‘returned to play again with Spirit-Speaker’ because using its ability to return SotSS to your hand moves it to an out of play zone (your hand) which causes it to be removed from the game. — Death by Chocolate · 1489
That’s right, sorry about the error. — jmmeye3 · 630
I think people need to remember that tome of shadows gives you extra arcane slots, so that limit of 2 isn't set in stone. Getting all the xp for tomes and this AND your core spells is pretty tricky, though. — SGPrometheus · 841
Tome of shadows also recharges this card. I agree in solo you need both arcane slots for rite of seeking and a combat spell but bigger teams don’t need that. Some investigators can also use other combat options like Norman strange solution or Jim any 0 xp weapon. There’s also timeworn brand... — Django · 5154
Seal of the elder sign is an interesting choice for Marie Lambeau since she can collect clues with her good intellect and doesn't need Rite of seeking! — mogwen · 254
@Django Norman can’t use Strange Solution side he only gets level 0 Seeker cards, but it’s true he (like Marie) doesn’t need Rite of Seeking due to natural Intelligence. — Death by Chocolate · 1489
Peter Sylvestre

The upgraded Peter Sylvestre is the best horror sink in the game, and comes with a double passive stat boost. For 2XP each, he is a priority upgrade choice for some investigators, especially Agnes Baker.

jmmeye3 · 630
Add pain killers to heal damage and put that horror on him — Django · 5154
Two things: Yes, Peter is great with Agnes, He's great with Carolyn Fern too! — mogwen · 254
Second: Forbidden Knowledge! — mogwen · 254
He certainly makes it easier to deal with Rita's fragile 5 sanity. She loves the passive boosts, as well. — Zinjanthropus · 230
For Agnes, Peter Sylvestre(2) begs for picking up Charisma so you can pair him with Olive McBride. So good. — Lotharun · 2
William Yorick

This is my review of this card. It inspired the above version of "Paint it Black," and I love this version. I sang it the whole way through and it was awesome, so this card is awesome.

[bonus chorus] It seems my review needs two-hundred words or more

I'll write this nonsense and I'll hope it meets the score

I bet you think this is not relevant at all

Well here's a quarter now go find someone to call

nah nah nah nah nah nah nah nah nah nah nah nah nah

...

crymoricus · 252