The discount build-up feature ( once per turn without playing any Item yet) works well when you are playing with firearm-based teammate. While the fighter is using the ammo of their current gun, at the same time you save up the discount for the fighter's next gun, possibly reduced to 0 if enough turns passed. Sometimes when I use Dr. Milan Christopher and continue to get +1 resource every turn yet it cannot help the fighter take the heat off me, I think Charles Ross, Esq. is a great alternative.
This is Rite of Seeking (4) for seekers. Cost the same, same uses, same bonus.
Pros
No downsides for pulling special tokens
No item synergy
Cons
Exhausts on use
No spell synergyOnly gets 2 extra clues if succeed by 2
Other
Uses hands instead of arcane
Should be worse than rite of seeking in most cases.
Thanks to replies for correcting/pointing out simple things I missed!
This strikes me as kind of awful. Pay 1, play action, use up a card to DO A TEST (not even an easy one at that). IF you pass, then the enemy gets -1 Evade (so what thats useless?), and it exhausts when it moves (kind of useless too, the enemy can already be in your space.
You might as well just kill the enemy than waste all those resources. Oh and it doesn't work with elite so you cant repeatedly stun a boss enemy.
I will dedicate some writing to the non-clear points of the card and possible ways to exploit it.
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When its bonus ceaze to work? Once it is discarded. It is still almost 3 (5 with Imbued ink) full rounds. It starts working the turn you have played it, at the beginning of your next turn you will discard the first charge, and once you have discarded the last charge it is discarded and its bonus isn't applied anymore (but you still had the bonus during the mythos phase before this turn).
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Subtle Depiction as a perfect mythos protection. You don't spend the charge and ignor the ability till the end of the round. So the bonus isn't applied since the beginning of your turn, but it IS applied since the beginning of the mythos phase till the beginning of your turn. Therefore you can boost your and for the mythos and don't spend charges during your turn to prevent the card from being discarded.
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Imbued ink allows to have two copies in play at the same time. The card is not unique, so you can use your both arcane slots for it. This way you can manage to add +4 and +4 for the mythos protection using the tip above, while 10 charges total allow you to use only one of the card for the boost during your turn, alternating them to make it last longer.
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Static stat boost is always good for the cards that use fixed stats like Summoned Servitor or Summoned Hound. This way you can get some really nice numbers for your free tests.
Another item designed for Lily that she can't take. I'm going to say that Lily's deckbuilding parameters are a complete mistake and make her unfun to build. She's the only investigator we've just house ruled to be Guardian 0-5, Mystic 0-2. She's just a waste of potential otherwise.