Rex Murphy

I don't normally leave reviews, but having the only review of Rex be negative just seemed wrong.

Rex is currently one of (if not the) strongest investigator in the game, and most of the community on places like Reddit, Facebook, and Discord agree (to the point where many people consider nerfing him in one way or another). While he definitely does have limitations, I'd like to go over exactly why Rex is top tier right now before I Delve Too Deep into his weaknesses.

To talk accurately about Rex, we first have to talk about Higher Education. Higher Education is without a doubt the most influential card in the game right now, as it drastically powers up the investigators who can take it (Rex and Daisy at time of writing). It provides both consistency and efficiency that's unparalleled in other classes, and the 5 card requirement is often negligible for Seekers who excel at card draw.

Higher Education is particularly important to Rex due to his passive ability, which is the main thing that takes him over the edge. Rex's passive allows him to save actions by picking up extra clues, and with no limiting factor he can potentially do this multiple times a turn. His naturally high of 4 and the boost from Higher Ed. means you can guarantee yourself a high probability of grabbing 2 clues over and over again. In 2-4 player games, Rex can hoover up all the clues almost single handed.

The seeker card pool is perfectly suited to helping Rex go on a rampage. Dr. Milan Christopher helps him keep the Higher Ed. engine running, Magnifying Glass naturally works well with Higher Ed. as well, and Preposterous Sketches + Search for the Truth (and the occasional effect) provide hand filling support right from level 0. Splashing for Burglary can keep your pockets full while still grabbing clues due to Rex's ability, and being flush with cash makes Rex almost immune to any based treachery effects. Not only that, but having almost unlimited boosting capabilities makes Rex's Curse almost a non-factor.

Ok, so Rex has strong synergy with strong cards, but you might be asking yourself: can't the same be said for other 'gators too? Well, not really.

The difference is that almost all other 'gators are naturally limited in how often they can use their abilities. "Skids" O'Toole, Daisy Walker, Jenny Barnes, Marie Lambeau, and Roland Banks all have abilities that work only once a turn. Wendy Adams and "Ashcan" Pete can use their powers at the cost of cards, which are a limited resource. Similarly, Agnes Baker is limited by both time (once per phase) and her sanity. The only other 'gators without limits are Jim Culver (who has a low impact ability you can't play around) and Zoey Samaras, who is limited by the existence of enemies in the first place.

Rex is really the only 'gator who has no limit on his ability. He can theoretically get six clues in one turn, saving a total of three actions. This kind of efficiency simply isn't possible with other 'gators. And Rex currently has the card support to make this insane action efficiency a reality with stunning consistency.

But Rex does have a weakness: solo mode. Not that he can't hold his own, in fact I think seekers have more than enough help dealing with enemies through cards like Mind over Matter, "I've got a plan!", and Disc of Itzamna (which Rex can Scavenging back). Rather, Rex is heavily weakened by solo mode because there are simply fewer clues to grab. Any 1 location is "immune" to his powers, and generally speaking he won't be holding onto a ton of clues at once for things like Search for the Truth.

Still, I hope I've been able to illustrate just why Rex is insane in 2+ player games. As long as he's got a buddy to guard him, Rex makes short work of any clue-based scenario (which is quite nearly all of them).

MOON-E · 115
It's so bizarre that Rex doesn't have a "limit once per turn" on his special ability. That would put him roughly in line with the other investigators. — CaiusDrewart · 3202
Amazing! [Rex Murphy](/card/02002) with [Higher Education](/card/02187), [Magnifying Glass](/card/01030) and [Dr. Milan Christopher](/card/01033) pick up all the clues. First buy should be [Higher Education](/card/02187) that way [Rex Murphy](/card/02002) need no setup. Spend his 5 resources on boosting investigate and pickup clues right away. In multiplayer locations that have lots of clues Rex can sweep in with [Pathfinder](/card/02108) and [Shortcut](/card/02022) then [Deduction](/card/02150) + [Double or Nothing](/card/02026) and boots [Higher Education](/card/02187) to pick up 8 clues! Or [Burglary](/card/01045) + [Deduction](/card/02150) + [Double or Nothing](/card/02026) and boots [Higher Education](/card/02187) to pick up 6 clues and gain 6 resources. [Preposterous Sketches](/card/02186) and [Burglary](/card/01045) with [Double or Nothing](/card/02026) keeps [Rex Murphy](/card/02002) hand full and replenishes his resource pool. — Fireblaze · 2
Double or Nothing is a fortune card, so Rex can't use it. — MotoGato · 1
To be fair, an ally could be the one with a Double or Nothing in for @Fireblaze ‘s combo. That said Double or Nothing does NOT double Rex’s passive. Rex’s passive is not part of a successful check, it is a desperate ability after it. DoN resolves the EFFECTS of succeeding twice but you still only ACTUALLY succeed once, so Rex’s ability can only be triggered once. — Death by Chocolate · 1491
Deduction

This might be the best Seeker card in the entire game. Not only does it give you +2 to your investigation skill test, it will more often than not award you with 3 clues. 3 clues for a single action is a huge time saver and well worth the use of one card and 2 Xp. You can pretty much vacuum a location for all traces of tentacles prints and black candles and still be able to move away the same round.

Actions are pretty much the life blood of the heroes. Saving time is what will win the day, and this card is a huge timer saver. Even more so with Rex Murphy, since Deduction mimics his amazing ability to find extra clues.

But, is it the first card you should upgrade in a campaign? Probably not - the basic versjon Deduction (+1 Knowledge) will net you 2 clues; enough for most cases. If you play a Seeker hero there's bound to be other weak spots in your deck you need to cover first - like being able to kill at least a few monsters on your own.

The card is also less likely to net +2 Clues in a Hard or Expert campaign, but the +2 to the skill test is also more likely to be vital to your success. I think it's worth it.

olahren · 3634
Song of the Dead

I decided to write my own review on Song of the Dead to expand on my response to AndyB's previous review. A couple of weeks ago, I most likely would have agreed completly with that evaluation of the card, but after having played quite some Agnes and Daisy solo decks, I came to really like Song of the Dead.

Sure, the +2 damage is far too unreliable, so let's just forget about that part of the card text and we end up with a rather cheap, very reliable damage spell that deals one damage to an enemy ... that IMO fills a very important slot for solo spellcasting investigators. You won't use this to deal damage to a boss enemy or a Conglomeration of Spheres, that's what Shrivelling is for, but if you have to deal with all enemies yourself you will encounter several weaker enemies that you don't want to waste your precious Shrivelling charges on. That means either packing a weapon ... or Song of the Dead.

The three investigators that can take that card (after core + Dunwich) are Daisy, Agnes and Jim, so let's look if and how they can profit from Song of the Dead in solo play:

Daisy Walker: if you play a caster Daisy with Higher Education, Song of the Dead should almost be an auto-include. You don't have access to good weapons and all alternate damage dealers like Mind over Matter are far too expensive to waste them on Swarm of Rats or Whippoorwills.

Agnes Baker: Propably not as important as for Daisy, because any Agnes deck should have a way to use her ability to deal with weenies, but that also means that you might be able to kill 2 hp enemies with a single Song charge. In addition, with the Fire Axe you have a good weapon alternative, but that might mean some investment in additional resources to fuel the Axe, so Song of the Dead might be the more reliable solution.

Jim Culver: Song of the Dead seems to be tailor-made for Jim , but ironically I think he needs it the least; with a higher -stat and access to the Machete he can handle lesser enemies quite well without it.

Scheckel · 107
Yep, that's a fair point; I tend to play 2 handed, not solo. In that case, yes, it might be a welcome weapon. That was my initial feeling about it - but playing 2-decks, it feels like there's usually a fast alternative. — AndyB · 957
Note that it now competes with [Wither](https://arkhamdb.com/card/05157) — dys · 4
Lightning Gun

Big shiny guns, big scary price tags. Lightning Gun is for the discerning Guardian who wants to never worry about enemies ever again. Well, at least until it's ammunition runs dry.

Upsides: +5 allows you to ignore nearly any token for most fights, and for high enemies even half of the bag usually is success. An easily overlooked upside of this is that LG shots almost never miss, making them more efficient than other ammo weapons.

3 damage will kill most enemies, eat up bosses and allow you to save your vicious blows to kill 4 health enemies. No other weapon can do that. The Shotgun can do more total damage, but you can't tailor it to a specific number which means risk.

Downsides: 3 ammo is sparing, making Extra Ammunition a good investment.

6 money is a tempo hit. Not, mind you, that much worse than .45 Automatic or Machete, but it is a hit.

5 exp is expensive, not much else to really say about this.

2 hands means you either need to ditch your other items or fish for a Bandolier. This isn't as bad as it sounds, as the bandolier only has to be in play before you play LG and your Flashlight but it's still a deck slot and some actions to put that together.

Personally I think it's effective. The ability to know enemies are almost certainly dead in one action is wonderful peace of mind. Still, you can't just purchase this on a whim, a number of support cards are required to make it particularly effective. It's also just plain fun.

Zap

Difrakt · 1327
Good review. I like Lightning Gun, but I've yet to try it in a solo deck. I went for the Shotgun in my Zoey Dunwich campaign because it is ultimately cheaper (1 exp or 1 resource can sometimes be the difference between a free action and not), and the ability to immediately kill anything regardless of HP saves me so much time in the end. Lightning Gun is good, but if it's not enough to take down some of the heftier enemies, thus with VP typically, then it really hurts to have to spend yet another action and another ammo to finish it off. At that point, you definitely will be packing Bandolier anyways. To each their own. — LaRoix · 1647
Song of the Dead

Song of the Dead - how I've tried to like you! When you came along I thought "Yes, another combat spell like Shrivelling, but with a more useful number of charges". But, here's the thing - you just don't do enough damage.

Just like Blackjack, this card has a major weakness in being very action-expensive to kill off most enemies. 1 damage just doesn't cut it next to Shrivelling (at any of it's various levels), and while there is a bonus for symbols, this is pretty unreliable.

The best investigator for this card is Jim Culver; with his abilities, he can get (slightly) more skulls, and he can make use of skulls that would be fails for other investigators. It does feel like it might fit with him.

However, for other spell users so far (Daisy Walker and Agnes Baker), it offers little. It does too little damage per action for Daisy, and Agnes already has other ways of dealing single points of damage.

It's only other use, as far as I can see, is that it does offer a way of doing an odd number of points of damage - thus potentially saving Shrivelling for the coup-de-grace.

So yes, I'm afraid I've more or less fallen out of love with Song of the Dead.

AndyB · 957
Funny enough, I lately more or less fell in love with Song of the Dead after initially dismissing it as a poor shrivelling substitute. You can get rid of annoying 1hp enemies (Whipporwills!) without wasting a shrivelling charge and you can deliver that odd damage to a 3 hp enemy. I found it very usefull in both Agnes decks (you offen can kill 2hp enemies with a single Song charge) and Daisy decks (can't really use weapons). — Scheckel · 107
I like it to fill the weapons-hole in Mystics for Akachi — Chobabot · 1
With Jim and a Grotesque Statue you'd have a 17% chance and then an 18% chance to pull a Skull. I'm not sure how practical this setup is, but at the moment its the best I can think of. I am quite interested in testing it. — cheddargoblin · 87
Yeah, Jim is the only investigator that I think this would maybe work with. Grotesque statue might be useful if it's out (it usually is), but it seems an expensive way to go to just make this work. — AndyB · 957
It's a huge work around to get small value, to be sure. It's almost Rogue-ish in the sense that you hope for the crit. — cheddargoblin · 87
Wouldn't this be good with Olive McBride and Song of the Dead on just about any Mystic? I'm no math scientist, so... serious question there. — crymoricus · 252